Summoners were definitely the most powerful starting characters in the"Conquerers of the Atlas" growth. When combined with the Necromancer ascendency of the Witch, they had been nigh-unstoppable. They will keep their strong yet secure playstyle that they are currently masters at while it is uncertain what Grinding Gear Games will do POE currency trade with summoners. Skeletons, in particular, would be the simplest to gear for and upgrade, effective at killing virtually every boss in the game using minimal money investment. Using Skeletons using the Necromancer ascendency of the Witch makes this playstyle more powerful.

Metamorph league saw a buff into the Arc ability, raising its chaining radius to a range that was better. A more interesting way of playing with an Arc character is by supporting the ability with traps while casting Arc is a feasible option. Traps can benefit from passive nodes, trap-specific support gems, and some of the Saboteur's powerful ascendency notables. Throw a cluster of these Arc traps in a cluster of enemies or a boss and they will die almost instantly. Maps aren't cleared by them as fast but they are simple to gear and don't need substantial game knowledge.

Similar to temptations, totems are. The difference between totems and traps is that totems cast spells while traps detonate a variety of times. Just about any bout in Path of Exile can be encouraged with totems, allowing you to do mad things from detonating corpses to POE chaos orbs teleporting totems when they reappear near a foe, that shock targets. Regardless of the spell totem you opt to utilize, the Hierophant ascendency for your Templar is a choice that is fantastic, allowing you to summon totems with advantages. Like trappers, totem characters are good at killing hordes of enemies or tanky bosses and are cheap to get items for.