The issue with mage as in comparison to the two previous expansions is that you're much more soft. It is possible to be caught by something similar to WoW Classic SoD Gold the ambush, or Chaos Bolt and just be nearly dead in the middle of nowhere.

Fire as well as Arcane Magie are tons enjoyable to engage in. You can play things like blast wave , and they'll disable the target and make them fall back, so you can blast the bladestorm of wave and Arcane is a fannish, so you can disappear a hodge finish a poly and not be affected by it which means there's a higher level of output when using Arcane The issue of Arcane is the fact that it depends heavily on casting. You kind of need to set the arcane blasts going however, you have pom and other items to assist you with this.

Majors are excellent damage players with a staggering amount of CC. They're capable of controlling an entire team of enemies. However, there are a lot of things you need to control with majors, particularly your health.

They're extremely soft in this expansion, and have an incredibly higher capacity for skill. TBC Mage Priest, which was still among the top games' comps however, it's also able to be shut down much more quickly than the previous expansion. Mage's are much more squishy. I believe Frost is fantastic, however they lacked a bit of the consistent damage, even if it was not as far as their burst capabilities buy WoW Classic SoD Gold . I'm actually of the opinion Arcade Fire is more powerful. Arcade Fire has more burst potential than Frost.