The game was launched in the month of April in the month of April. Even the Early Access version proved this formula resonated with RPG fans. It was downloaded over 600,000 times on Steam and both major online mobile apps stores. This is far more than the initial goals of Malcolm when he began with OSRS Gold. Naturally, he was hoping that his game would be successful but it wasn't a 'endgame' in mind.

"Luckily the enjoyment that fueled these early days remains with me over the years of work, and being the only person to collaborate alongside Jagex personally on this is an amazing opportunity," he says. "I had no idea that I would ever receive the help of the same studio that inspired me in the first place.

Making the transition from hobby to fan-driven project was certainly scary however, looking back at my current situation, and the help I've received since establishing Games by Malcs as an new studio, it's certainly been for the most favorable outcome."

Despite the close connection to Melvor Idle and RuneScape, and the direct involvement of Jagex the publisher chose to keep the game an original IP, rather than create an officially-licensed RuneScape spin-off. In part, this was recognition of the fact that Malcolm had achieved where Jagex did not.

"We actually considered developing an idle RuneScape game some years ago with RuneScape: Idle Adventures," Pfeiffer elaborates. "In Alpha, we stopped development to focus effort on main RuneScape games.

We've always believed in that RuneScape's capabilities are endless in space of idle and Melvor Idle has proven that RuneScape can provide a thrilling idle game. But Melvor Idle stands up on its own merits as well, in addition to our desire to stay as true to the original vision of Melvor Idle that Brendan was able to envision when he began designing it."

Pfeiffer also points to the popularity of Melvor Idle as proof of how talent can come from any game's community which is something Jagex has seen before. "We've always been able to find to be able to count on the RuneScape group to be an excellent resource of potential talent to Jagex Not just in terms of game developers but all of the many roles within a games studio," he says. "RuneScape has over 300 million accounts created in the last 20 years, which means the number of people with talent that have played the game is huge."

Following the success of the partnership and collaboration with Games By Malcs, Pfeiffer says he's looking forward to working more work with indie developers around the globe if they're creating projects that "align with the philosophy of design that RuneScape has and Jagex's core values" He hopes Melvor Idle's success will inspire more independent developers to reach out to the studio.

With the latest version 1.0 of Melvor Idle now available, Games By Malcs and Jagex are in the process of collaborating on future features, as well as other potential titles that are set in Melvor with OSRS Buy Gold. Melvor universe. Malcolm is thankful to Jagex for its constant support, particularly when it comes to reaching new players.